IMPORTANT
Regarding skill balance adjustment and status cap changes to be implemented on October 3rd
This is the Eternal Kingdom Battle Peak team.
We would like to inform you about the contents that will be applied after the maintenance on Tuesday, October 3rd (JST/GMT+9).
We will change the following status upper limit values.
After maintenance: 20%
After maintenance: 20%
After maintenance: 50%
After maintenance: 80%
As a general rule, we do not plan to make any changes to the status cap values from now on.
Changes are subject to change only if unavoidable necessity arises, such as the appearance of new skills or enemies.
We will change the effect of some player skills as a balance adjustment for the entire game.
・Increase MP consumption
・Changed the basic special action to "Dodge"
・Increase power
This adjustment will be made to normalize the difficulty of PvE content and alleviate job disparities in PvP.
We will continue to make balance adjustments in the future.
We appreciate your understanding and cooperation.
Thank you for your continued support of "Eternal Kingdom Battle Peak".
We would like to inform you about the contents that will be applied after the maintenance on Tuesday, October 3rd (JST/GMT+9).
Change of status cap
We will change the following status upper limit values.
HP Absorption
Up to maintenance: 200%After maintenance: 20%
MP Absorption
Up to maintenance: 200%After maintenance: 20%
Healing Increase(+%UP)
Up to maintenance: 30%After maintenance: 50%
Status Ailment Resistance
Up to maintenance: 100%After maintenance: 80%
As a general rule, we do not plan to make any changes to the status cap values from now on.
Changes are subject to change only if unavoidable necessity arises, such as the appearance of new skills or enemies.
Player skill balance adjustment
We will change the effect of some player skills as a balance adjustment for the entire game.
Paladin
Regenerate
・Greatly increased hate increase valueRealm of Light
・Greatly increased hate increase valuePilgrimage
・Change cooldown time to 60 seconds・Increase MP consumption
Great Whirlwind Hammer
・Change cooldown time to 10 secondsAdmonition
・Change cooldown time to 20 secondsMage
False Bait
・Cooldown time changed to maximum 40 seconds and minimum 20 secondsReduce Threat Value
・Hate reduction amount changed to minimum 70% and maximum 95%Magic Wall
・Cooldown time changed to maximum 40 seconds and minimum 20 secondsRetreat Back
・Cooldown time changed to maximum 30 seconds and minimum 10 secondsMagic Spirit
・Change cooldown time to 30 secondsPriest
Modify Unique Action(passive skills)
・Changed to level 10 selective skill (removed "Magic Barrier 1")・Changed the basic special action to "Dodge"
Baptism
・Increase powerDivine Oracle
・Changed casting time to 1 second・Increase power
Movement SPD Decrease
・Changed debuff effect to maximum 50%Reduce Recovery Threat Value
・Hate reduction amount changed to minimum 75% and maximum 100%Reduce Hatred
・Change cooldown time to 40 secondsThis adjustment will be made to normalize the difficulty of PvE content and alleviate job disparities in PvP.
We will continue to make balance adjustments in the future.
We appreciate your understanding and cooperation.